Learning with Board Games in Essen: Präludo Connects Research and Educational Practice


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Learning through Play: How Board Games Promote Knowledge and Skills
What happens when learning takes place not just through books, lectures, and worksheets, but in the midst of a game? The professional conference Präludo – Science Ahead of the Games Days will focus on the use of board games in schools, universities, and educational practice on October 21, 2026, in Essen.
Between Game Board, Research, and Educational Practice
The central question is how board games support skill acquisition. Participants will discuss the role of game-based learning settings in communication, cooperation, strategic thinking, problem-solving, and decision-making. Research, competency measurement, and educational practice will collide in a professionally shaped event atmosphere.
Concrete Impulses for Teaching and Instruction
Board games create situations where people understand rules, make decisions, and experience the consequences of their actions immediately. This shift between strategy, interaction, and reflection opens up learning spaces that go beyond mere knowledge transfer. The conference is aimed at teachers, student teachers, researchers, and other professionals from the education and higher education context, among others.
Event Experience with Professional Exchange
From 1:30 PM to 8:00 PM, Präludo combines scientific contextualization with exchange and networking. The conference is organized by Copenhagen Business School and the School and Play Network. Among those participating is Prof. Dr. Erwin Amann from the University of Duisburg-Essen, who researches and teaches game theory and games as teaching and learning tools.
A Afternoon for New Learning Ideas
The atmosphere promises an open dialogue between science, higher education, and school practice. Those interested in modern teaching concepts, game-based learning, or the connection between education and board games will receive professional perspectives and suggestions for their own work.
Conclusion: Präludo shows that board games can offer much more than entertainment. Attendees can expect a focused conference day with current impulses, professional exchange, and new ideas for the use of games in learning processes. Those who want to rethink education in a lively, interactive, and practical way will experience this event up close at the College for Social Sciences and Humanities.
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